While all this felt very fresh, there is one aspect of the Vita that reminds me of the PSPGo! (which is no bad thing in my book being a real fan of the flip up device). Made Trophies genuinely matter to me for the first time.
![wipeout 2048 crossplay wipeout 2048 crossplay](https://i.jeuxactus.com/datas/jeux/w/i/wipeout-2048/xl/wipeout-2048-4f1d4de67b21d.jpg)
Being able to take my Trophy collection with me felt good.
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In fact I spent a few hours that evening playing Uncharted 3 on the PS3 with the Vita open on my lap to keep track of the Trophies I still had to win.
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Having trophies for these, as well as a welcome addition to my portable gaming, made Trophies genuinely matter to me for the first time. This then got me thinking about games on the Vita. My first reaction was to browse through the PS3 trophies I'd recently won, and was quickly presented with a progress-ordered list including my favourite games (Uncharted 1, 2 and 3, Heavy Rain and Flower to name a few). This gives access to the various PS Vita and PlayStation 3 trophies, all beautifully rendered in a few simple screens. It is (strangely) the Trophies app that I've spent the most time using though. Within minutes I had connected with those around me and started broadcasting what amounted to my own PS Vita blog of the things I've been playing. The Near app alone, that creates a social network of your PS Vita friends (people you have and haven't met yet who are playing nearby), is both intriguing and simple to use. The fleshed out feel continues with a clutch of system apps that while not quite a match for the 3DS's gaming freebies do a much better job of introducing both the Sony faithful and newcomers to the various features. It's simple and instinctive and made me realise how much the PS Vita benefits from the touch screen. If you are done with it you can simply swipe your finger, tearing the leaf off the screen, and it will be discarded. This suspends play, but you can instantly jump back in by selecting it from the recent applications screen.
![wipeout 2048 crossplay wipeout 2048 crossplay](https://images.cgames.de/images/gamestar/210/wipeout-2048_2262608.jpg)
You can launch a game by touching its icon then jump back to the home screen by tapping the PlayStation button. It's not until you notice how much of a departure this is from the Cross Media Bar of the PlayStation 3 or original PSP that it hits home how much work has gone into this, and how much of a departure it is for Sony. It's snappy and tactile and makes great use of the touch screen.
![wipeout 2048 crossplay wipeout 2048 crossplay](https://www.gamepeople.co.uk/screens/psv_wipeout-2048_shot1.jpg)
Start up the PS Vita and you are met with Sony's new interface, part smartphone part games machine, part Xperia part PSP.
![wipeout 2048 crossplay wipeout 2048 crossplay](https://assets.vg247.com/current/2012/06/20652WO20482.jpg)
You can read it in any number of features the new handheld includes, but more than this its the sense of finesse that really brings this home. No longer able to rest on their laurels, the PS Vita is testament to Sony's recent more attentive stance. It wants to be liked and lets you know it - something that in market-leader mode the original PSP (or PSPGo!) never quite managed.
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This was obviously much more than simply PSP 2 or a derivative Next Generation Portable as the Vita's previous code names might have suggested. However, the reality of the unit felt much weightier and significant than I had anticipated. While I was still excited to get my hands on the US/European PS Vita a little bit before launch I thought I knew what to expect. With the Vita being available already in Japan, and having read various import reviews I wasn't expecting to be all that surprised by the arrival of Sony's new handheld console on my home shores.